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Activating metal in unity for mac
Activating metal in unity for mac











activating metal in unity for mac
  1. #ACTIVATING METAL IN UNITY FOR MAC HOW TO#
  2. #ACTIVATING METAL IN UNITY FOR MAC FOR ANDROID#
activating metal in unity for mac

Calling Init without any of the optional parameters will use the current configuration set on AdvertySettings and trigger an SDK sign in. ■ To activate the AdvertySDK you need to call AdvertySDK.Init. This is important to ensure revenue for your ad units. Use this method to specify the main game camera to the AdvertySDK. AdvertySDK incorporates camera and rendering calculations on the main camera. ■ Set the correct Main Camera through AdvertySettings.SetMainCamera(Camera camera). Without this the application will receive sandbox campaigns. ■ NOTE: To start earning revenue, remember to publish your application in the portal at to set the application to “Live”. Then call the AdvertySDK.Init with parameters to start an Adverty session. Then add the API key generated in the portal. ■ Click the dropdown Tools > Adverty > Settings and select the platform for your application (AR, VR or Mobile).

activating metal in unity for mac

If your facing issues while updating remove Adverty folder and reimport the package.

  • Download the unity package from Unity Assetstore or the SDK repository and import it to your project.
  • If you are looking for a quick guide take a look at 7 easy steps to get started Import the SDK

    #ACTIVATING METAL IN UNITY FOR MAC HOW TO#

    In this section we will describe in deepth how to set up the Adverty SDK for your app.

    #ACTIVATING METAL IN UNITY FOR MAC FOR ANDROID#

    If you are using ProGuard for Android there is a set of rules that needs to be used to maintain the AdvertySDK in the building process. SRP support is currently in beta state, please contact if you want to check out the beta package. ProjectSettings> Other Settings > Metal Editor Support On Mac you need to have Metal Editor activated to test your application. This is required to be set each time you start Unity. If you are building an Android application and want to test your application in the Unity editor 2018, it is a requirement to no graphics emulation and to do that you need to check “No Emulation” in Edit -> Graphics Emulation -> No Emulation. Android 5.0 (build support from Android 4.0) together with above requirements.Modern Open GL platforms (Open GL 4.3 for windows and Open GL ES 3.1 for Android).Windows PC with Directx 11 or 12 graphics API and Shader Model 5.0 GPU.“32-bit Display Buffer” set to true, under “Resolution and Presentation”.Officially released Unity versions 2018.4 or later.













    Activating metal in unity for mac